William Rech
Game Designer, Amateur Researcher, and general Software Specialist
Projects
- Rangoon - a short platformer game made in Go and compiled to webassembly
- Whimsy Meadow - a fully online multiplayer game written from scratch in Go (backend) and Three.js (frontend)
- Kaizomorph: Pets - a simple clicker game written in Go
- Dokisort - a sorting algorithm visualizer written in Python
- dreambuffer - a protobuf-based game object storage
- leetCodeC - solutions to various leetcode problem sets in C
- Fantasy of Okku - a TTRPG
Research Interests
Networking
- Extreme high performance, low latency multiplayer netcode for large lobbies
- Cloud object communication and storage systems
Machine Learning
- Construction of a Gödel machine whose program synthesis is based on stochastic search and natural selection instead of formal proofs
- Inverse Reinforcement Learning for specialised and generalised problem solving
- Clustering of non-linear datasets and other global optimisation problems
Information Theory
- Encoding large files (>2MB) with an easily decodable error-correcting format that fits in a space about the size of a QR code
- Entropy analysis and optimisation, LogLog
Information Security
- Fast anomaly detection with XDP and point process analysis of the public internet using TCP-SYN
- Geopolitical security, international threat modelling
- Self-modifying attacks and obfuscations to protect secrets
Copyright (c) 2023 William Rech